SoundPlay
SoundPlay (Statement)
Format
soundplay filename
soundplay url
soundplay resource
soundplay player#
soundplay array[]
soundplay { frequency1, duration1, frequency2, duration2, ... }
Description
Creates a sound instance, starts it, and returns immediately without waiting for playback to finish. It accepts four different argument types:
- a resource string from SoundLoad — plays from the in-memory bytes
- a plain filename or url — the media is read directly from disk or the network
- a player# from SoundPlayer — starts (or resumes, if paused) that existing instance
- an array or list of frequency/duration pairs — plays generated tones (see Sound)
Sound is the blocking twin of soundplay — same arguments, but it waits for playback to finish before the next line runs.
Note: each soundplay with a string argument creates a new sound instance with a new id. Fire it in a loop and instances will stack up — up to 100, after which ERROR_TOOMANYSOUNDS is thrown. Playing via a SoundPlayer player# reuses the one instance instead.
Example
res$ = soundload("bounce.mp3")
soundplay res$ # returns immediately
print "playing..."
soundwait # block until it finishes
See Also
Sound, SoundLength, SoundLoad, SoundPause, SoundPlayer, SoundPosition, SoundSeek, SoundState, SoundStop, SoundVolume, SoundWait
Availability
BASIC-256 2.0 and later. Documented from the BASIC-256 v2.1 continuation project.